Teenage Mutant Ninja Turtles Adventures #11

White Light (Ninja Turtles Adventures, #11)White Light by Dean Clarrain
My rating: 2 of 5 stars

Okay, so this issue starts off with Bebop and Rocksteady still trapped beneath a pile of rubble where they were left by Chameleon to issues (or three days ago). They see a blinding light and are saved by four Roswell-alien looking creatures called the Sons of Silence, and then we start the story proper. This, is “White Light.”

It starts where we left last time, with a bunch of rats surrounding the Turtles. They lead them to an enigmatic character called the Rat King, or, Ha’Ntaan. He informed the Turtles that they are, in fact, trespassing.

Now, the Rat King has gotten an incarnation in almost every adaptation of TMNT. He became very popular from the 80s cartoon, and was featured as a boss in almost every video game based on that series despite only being in a handful of episodes. In the 2000 series, they made him a dark and gritty warrior and the focus of a several episode arc.

Here he doesn’t leave his chair.


It amounts to this:

Leonardo: “Let us through.”
Rat King: “No.”
Leonardo: “Let us through.”
Rat King: “No.”
Leonardo: “Let us through.”
Rat King: “Okay.”

And that’s it. They then fight an uber foot soldier that can only speak in a skull and crossroads (however that translates into sound we’ll never know, but it does use the medium to its advantage.) Then they go up into the Shredders lab through the same manhole the Exterminator fell through last issue, but are immediately abducted by the Sons of Silence as well. And Krang is back too, signifying that the excrement is about to hit the fan.

Back in the bayou, Mary Bones sees all this through her magic crystal ball, the Turnstone, and wants none of it. She transforms into what is apparently her true form and teleports the Turtles away to a safe location in Dimension X.

Angered, Krang reveals that he’d transformed the Technodrone into a spaceship and that he, Shredder, Bebop, Rocksteady and the Sons of Silence will now be going after them.

The removal of the Technodrome from the main story is swept under the carpet here, but is a sign of this to come and of this series’ strongest aspects. The Technodrome was the main plot of almost the entire run of the cartoon series these comics were based off of, and removing it from continuity firmly plants this as it’s own universe, rather than just stories that fit between the episodes of the original series.

Despite that, this issue is again, filler. Nothing really happens. The Rat King is there just to say that he was there, even though the buildup from last issue and the awesome cover would make you think it was a full-scale attack. It just kind of meanders, killing time until they can get the Turtles off world. Techinically, the could have just done this at the end of last issue and not lost anything.

Pacing problems bring this down.


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